I admit, tearing down a crowded street with a Kobun helmet and a luchadore leotard is sublime. Speaking of costumes, Dead Rising 3 continues the series' tendency to let you wear whatever you want to while you're wading through zombie viscera. There's some fun to be had in the juxtaposition, but the game is full of tonal whiplash, with serious situations surrounded by goofy shenanigans. Wearing a thong, aviator sunglasses, and an afro? Nick's delivery is still deadly serious. Dead Rising 3 tends to take Ramos too seriously within the confines of the story, which is odd because he appears in your chosen costume in cutscenes. Frank West was appropriately goofy and Greene was an old hand in a world that played up the absurdity. He's a dour everyman in a world full of insanity. Let's get this out of the way: Nick Ramos is no Frank West or Chuck Greene. Now Nick has to contend with zombies and crazy people to get out of Los Perdidos before the government bombs it into a smoking crater. The Zombrex outbreak has reached the city, leading the United States government to call for martial law and lock down all exits. The second sequel takes place in the Los Angeles-inspired Los Perdidos, starring scrappy automotive mechanic Nick Ramos. The first part is delves into my feelings on the game itself, while the latter part will talk about Capcom Vancouver's PC port.ĭead Rising 3 was a game that I pondered picking up for Xbox One last year, but never got around to it. Dead Rising 3 for PC leaves me mentally divided, which is why this review is going to come in two different parts.
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